Every so often I find I fall off my research schedule, and it would be nice if we had some other research options that would fill odd chunks of time better. It would also be nice if there were a way to keep our research facilities busy and still adjust the time when we need to set new research.
I'm sure we've all done it. We miss our time to set research by an hour. Then we're faced with the option of staying up an extra hour for the rest of the round, or idling the facility for a few hours and calculating some tortuous method to get back to our convenient time using 10 and 40 hour blocks.
So here's a solution. Make two new research options that will easily move the research reset time by a little bit.
3ql - 26wu
12ql - 95 wu
The 3 ql option moves the time forward by 2 hours and fits nicely with a 1 ql research for an even 36 hours if you want to switch they day you check research.
The 12 ql option moves the time back by 1 hour. It's not an option that you can easily do all your research with, and it's still more expensive than the 48 wu research. So it shouldn't change the fundamentals of the game. The main reason for this option is so you can easily get back on schedule if you miss your research reset time by an hour or two.
Both of these options will end up costing more than the normal 48wu research which is as it should be. Mostly they're just there to make it a bit easier to fit the game into our schedules.