Pricing Guide

  • Each product has a standard price (norm) at the start of the round. The norm of goods that could be sold in shops would remain unchanged throughout the round. The prices for goods that are not sold in shops would vary according to successful trades in the market. The max and min your are allowed to sell the goods at to other players or to market is 0.75 and 1.25 of norm respectively. The maximum price you could ask for in shop is norm*(1.5+ql/100).


    Hope this helps. If you really need to know the norm for each a and every single end-products, go to SuDe. The norm is shown there.

    D,D&D SP 8)
    Both normal round & speedround


    "When they discover the center of the universe, a lot of people will be disappointed to discover they are not it."
    --Bernard Bailey

  • While that's true, the SuDe doesn't show norm prices for raw goods. In that case, what I would suggest is that you watch the market for that particular good for a day or so before setting up your industries that require them. That will at least give you a ballpark price for what you can expect to pay.


    The one thing that makes a pricing guide rather useless (and impossible to make) is that the market can change drastically literally overnight. What was a good price at the beginning of the game has absolutely no bearing on what a good price is later on. It all depends on how many people are making it, how many are selling it on the market, how many need to buy it.

  • Zitat

    Originally posted by Kahla
    While that's true, the SuDe doesn't show norm prices for raw goods. In that case, what I would suggest is that you watch the market for that particular good for a day or so before setting up your industries that require them.


    Or use the norm of end-products to calculate if the prices of raw goods are reasonable.

    D,D&D SP 8)
    Both normal round & speedround


    "When they discover the center of the universe, a lot of people will be disappointed to discover they are not it."
    --Bernard Bailey