Hi all
I'm enjoying this game very much Now about this topic.
Let's say that when some player wants to buy some amount of [something] places a "buy order" on the market.
About the "buy order": It may look easy to implement a system allowing "buy order". As a programmer I would like to say to you all: it is not!!! The system must be simple and functional.
After thinking on a possible implementation of "buy orders", i came up with the following:
To create a "market" of "buy orders".
Just like when one is selling the goods: Choose the number of units you want, the price you want to pay and the Market/Company name
The ecran will look exactly like the "market" - but where in "market" says "Buy" - in "bying Orders" will say "sell". EXAMPLE:
MARKET:
Amount/Type | QL | Company | Price/Unit | All round price | Action
20 Winter clothes | 0/0 | mozart oHG | 9.999 | 199.980 | Buy
BYING ORDERS:
Amount/Type | QL | Company | Price/Unit | All round price | Action
20 Winter clothes | 0/0 | mozart oHG | 9.999 | 199.980 | SELL
Yess, you cannot sell less than the specified amount... as you cannot buy a part of the 20 winter Clothes.
what do you think about?
Greetings, Antonio
PS: Thanks to all, it's a great game. I'm willing to contribute.