Workforce/Research Pay/Cost editor

  • As Craser said in the feature suggestion thread:

    Zitat

    and pls implement workforce
    -- imagine your whole workforce going on strike smile
    -- or for all Players: the workforce for textile industry doesnt work
    -- workforce works faster when gets higher wages...


    You could make the pay to the maximum of double and you would get 50% of the total production from that building, and just the same for a quarter more pay 25% more stuff. Although you would have to create more and more raw materials or the extra amount wont be recieved by the owner. This would mean you would only be able to upgrade your buildings 10 times. :P


    You should be able to edit the amount of cash you supply to your research facility so that you can get on with the game without having to worry about the premenant 500k you lose to your scientists that arent doing anything at all (I usually get a message saying im going to be bankrupt after a few hours (WUs) and then my company gets resetted) or if you dont get that amount of money each WU. Obviously the side effects with lowering the amount of money supplied the research takes longer than usual but if you get a cash boost you can make the costs go up to 1mil if this suggestion is implemented to IT. :rolleyes:


    Whew.... i hope this IS put in. 8)

    X( WHY ARE COMPUTER GAMES SO DAMN XPENSIVE? X(


    Zitat

    What happens if you get scared half to death twice?

    2 Mal editiert, zuletzt von jonski ()