Thanks, HAL
Continuing with the FAQ...
Q13: What products do (insert a building here) produce?
A13: You can find the information here; http://en.industrie-tycoon.de/buildings.html
Q14: What products do (insert a shop here) sell?
A14: See http://en.industrie-tycoon.de/products.html
Q15: What products can I produce?
A15: Look it up here, http://en.industrie-tycoon.de/researchlevel.html
The default research level is level 0.
Q16: Why didn't I sell? / Why didn't I produced certain products?
A16: There are several possibilities.
- First, has the wu passed? (refer to Q8 or Q10).
- Second, did you set you production for the buildings? If not, then they would be at standstill and nothing would be produced.
- Third, are you sure the goods were not produced and sold? Shops take products from products warehouse directly and sell automatically (even if the products were produced at the same wu -- the same time). Go visit the shop to double check (revenue).
- Fourth, are your raw materials send to raw material warehouse? Or more, do you have any raw material for the product?? Factories take materials from raw goods warehouse automatically. However, if no raw materials needed were present at the time for wu, then nothing would be produced.
- Fifth, your selling price may be too high if you can't sell in shops. (Please refer to Q19).
- Lastly, if the goods were not sold, are they in the raw goods warehouse? Shops only sell products in the product warehouse.
Q17: The overview says my buildings are not activated, why is that? And how to activate them?
A17: Buildings that are not activated mean they are at "standstill" for production. All you need to do is to change their production setting. If n in "n buildings not activated" differs from 0, you can click on n - and you will get a list with all buildings with 0 % productivity. There you can mark all (by clicking on their name, and they would change into deep blue color), and click on the button "change productivity. (quote from HAL )
Q18: How do I send goods to market or other players?
A18: Read the manual!!
Q19: How much should I sell (insert a end-product here) in (insert the corresponding shop here)?
A19: The max selling price in store = norm * (1.5 + ql/100).
Being the "max", it guarantees you won't sell if you exceed it, but not that you will definitely sell if you price lower than that. The formula is good when the demand>supply for a particular product (see SuDe for data). However, when supply>demand, you may want to adjust the price accordingly.
Q20: I am out of money and want to restart. How can I do that?
A20: In option, at the bottom, there is a reset button that you can use. However, you will lose all your possession in the game (including ql, if any) if you reset manually. It may not be a bad choice to start fresh if you are in financial trouble. Don't be afraid to do it as you are not the first, and will not be the last. You can also delete your account if you want to quit this game.
Q21: In the market, I see QL|RL for the products, what do they mean?
A21: RL (FL in german) stands for product and building research level. That is the research level required for you to manufacture the product. QL stands for quality level for that shipment. (see manual for details)
Q22: How do I research QL?
A22: You need to build a research facility. However, it is quite expensive to maintain, with an upkeep of at least 500,000 per wu without any research. It is recommended that you at least wait until you have a steady income of more than that amount to start your QL research.
Also note that the research level (RL) of the products you can research is correlated to the level of your research facility. The higher the RL of the product is, the higher the level of research faciltiy is required to research that product, and thus the higher the upkeep is.
Q23: Why didn't I make a profit?
A23: There are a number of factors affecting the profit.
- First, there is the construction/demolition. There is no depreciation policy in this game so the whole building cost is write off as expense. It could put a dent in your profit.
- Second, if you have purchased products from other players (from market, harbor, or accept offers), the cost (amount you paid) is record at once without matching to revenue.
- Third, maybe you revenue really is smaller than your maintenance and salaries.
If it is due to the first or second reason, don't worry too much. However, if it is because of the third reason, fix it. Keep in mind it is cash flow that matters, instead of profit. As long as you have cash, you are in, but if you don't, you go bankrupt.
...to be continued...