Beiträge von Jik

    Zitat

    Originally posted by John_Walker
    here is another reason why Jik is stupid
    JW


    Sure, was originally going to name company Stupidco, but was afraid competitors would take advantage. Actually, Jik somewhat obsessive, so can analyze game and set alarm as required to monitor upgrades, etc. Just suggesting that game could be less cruel to casual players. Obsessive compulsives would still outperform, as in all internet games, but the experience might be richer for everyone. How about pricing intermediate to this round and last, so that levels can be researched continuously, once 100 buildings are established.

    Last round prices very high (could sell summer clothing for 150k, etc.). Lots of players had fun making money. This round prices much lower. The problem is, level research cost the same, so players can't advance as quickly. This stunts whole economy. Recommend make prices higher or level research cheaper.

    Zitat

    Originally posted by Patrizier
    market responded,now there is too much steel :P


    Actually, there was never plenty of steel. Jik never got inventories high enough to run factories 100%, although ran 90% for a while. Always had to use scarce steel only for high margin motor cars and luxury motor cars. And now, for a day and a half, hardly any steel. Jik running only half of factories. For some reason, price never adjusted. Jik will pay 10, 20, or even 30k for steel, but max price for QL 0 steel still only 4260.


    Somebody suggest messages to producers. Jik has done this, and got some steel. But how about shoutbox, so can request all available steel with one message. This forum not get much response from game players.

    Zitat

    Originally posted by John_Walker
    Real world corporations don´t rise there production without arrangement with trading partners of raw materials
    JW


    Money talks. Real world corporations can compete by higher bid for available supply. Highly standardized commodities like oil and cotton can be bought anonymously in futures markets. And spot markets exist for all important raw materials, including less standardized ones like steel. Sometimes shortages exist, but highest bidder will take whatever there is.


    In this game, buyers and sellers sometimes separated by lack of information. Jik willing to pay max price for steel up to, say, 30000 units for inventory plus 800 a tick ongoing. But, not knowing this, sellers routinely sell for less than max in market. This hurts Jik and uninformed sellers, while giving undeserved windfall benefit to buyers at low price. More like treasure hunt than business management. Why not provide some mechanism for Jik to bid high price for steel instead of having to outclick other buyers in real time as offers come on market. Right now market contain only offers to sell. How about also permit bids to buy, like, for instance, 10000 units of QL 0 steel at price of 8000. You should, of course, permit partial fills, unlike current sell offers, which must be taken whole. In the example, a seller with 520 units of steel could sell them at price of 8000, reducing the bid to 9480 units. Recommend transport costs only paid on actual sale, although bidder should have money frozen to cover potential fill of entire bid. Frozen money would be restored if bid cancelled.

    Zitat

    Originally posted by John_Walker
    Jik can produce his own steel.


    Give Jik break. Real world corporations usually not vertically integrated for produce own raw materials. And besides, even if built steelmills, could never produce or buy enough iron ore. The problem is, unlike in real world, Jik can't offer to outbid other steel users, as well as users of other steelmill products, like copper wire and high-grade steel. Jik willing to pay more than steelmill operators currently getting for their products, but system mechanism won't let this happen.


    Players still selling metal cars for 7000 in market. Jik willing to pay more than that just for the steel it takes to make them. This is UNECONOMICAL!!!

    Jik need 800 steel a tick and will pay up to 8 times current price. But


    1. system won't let producers charge much, so they make copper wire instead of steel


    2. Jik can't communicate easily with producers to request more production (chat feature has never worked on Jik computer).


    Recommend some mechanism for letting consumers make bids for products, like in real world stock market. This would let player buy products while offline, instead of having to logon repeatedly to see if any available. Also, would like to see system max price rise faster.

    After many centuries of engineering, English is the BMW of germanic languages. Those frugal Germans still prefer to speak Volkswagen.

    Yeah, have never run out of raw materials. But sometimes lose 10 or more consecutive clicks for commodities at low prices.


    Pet peeve now, netting 30M a tick, near top of Best-ROI list, but keep falling in Overall-Highscore list, presumably because have big negative Best-Vendor score. (Vending not that bad, really. Sell 68M a tick in own stores.)


    In business game, object should be highest net worth. Why not use Company Value entry from Balance screen as Overall-Highscore. (27.7B for Jik at 3/131.)

    Jik can't get raw materials (e.g. steel) from market in competition with players with faster connections. Playing field not level.



    This is BUG, not FEATURE!!!


    This is BUG, not FEATURE!!!


    This is BUG, not FEATURE!!!



    Suggest market include bids for commodities, rather than just offers of products for sale. Would also like to see system "make market" in commodities, so items can always be bought or sold, even if at worst price.

    Suggest make factory output QL = min { your QL for product, 1 + 4 x ( min QL of all raw materials) }


    Game too strict right now. Most players can't use QL, and even those who do may actually lose money, compared to players who buy QL 0 raw materials on market, and (since not using own buildings to make raw materials) produce greater quantities of QL 0 finished goods.

    Car industry stop dead at research level 39. How about motorcycles, SUV's, ATV's, ...


    And how about research levels to 120, for all industries. (Or else reset after one month, instead of three.)

    <self produced raw material, even with a higher ql, is always cheaper then to buy some on the market>


    No, it almost always better to buy raw materials on market, if available, because real limitation BUILDINGS, not MONEY.