Beiträge von SporkCo

    I realise that it would make the game more complicated but it would be interesting if there were different research paths to follow rather than everyone following the same one.


    I guess what I have in mind is something like the research paths in the Civilisation/FreeCiv series - people could choose to research a broad range or a very specialist path. So you might get someone who has researched an electronics path so they can build electric engines or something, but because they haven't researched anything on the petrochemical path, they can't make something as basic as plastic.


    In Civilisation/FreeCiv, the player can not get very far along a single research path because, for example, higher military knowledge requires metallurgy developments etc - this might be a bit too complicated for Itycoon but again, it could be interesting - eg, a player is prevented researching push-button phones on the electronic path until they have researched plastic on the petrochemical path.


    This sort of freedom in research would make the game more interesting as it's another choice for the player to make. It would also help stop famines and gluts in the market - at the moment, (I presume) a bulk of players are at exactly the same research level so suddenly the market is flooded with a certain good because everyone has just researched how to make it and wants to cash in.


    I suspect I haven't been very clear about what I mean here - please let me know if you would like me to clarify anything :)

    Most of the messages I receive are the automated "successful trade" ones which only require quick skim reading - but I have to go into each message in turn, then go back to the overview and then into the next message. This usually takes longer than I would like.


    It could be made easier with a "previous/next message" option to avoid having to go back to the overview between each message.


    Or, if the subject line was more informative (just including the type of goods would help a lot), I wouldn't have to go into the messages at all.

    It would be good if you could click on the product names/types in the warehouse. There are a few places these links could go, eg:


    1) to the building/s producing that product (a filtered list of that specific type of building, eg, for cut wood, just the list of logging camps rather than all raw materials) so if you see something is being overproduced you can act on it immediately without having to go through "buildings", building type...


    2) to the market, showing all that products listings on the market, so you could see very quickly whether it is worth keeping or selling the product or if it's the latter, how much to sell it for.


    Either of these options would cut down on the clicks and the amount of pages needed to do these type of transactions. I already want to click on the names - seems intuitive with the rest of the design as it is.